"Car" movement in 2D dimension
I am searching for a simple tutorial how to add arcade car physics for my game.
Exactly same user units behaviour i found in next games:
Tank Hero: Laser Wars
Death Worm:
Video: http://www.youtube.com/watch?v=tbJbvPwYT_I
Any good tutorials with simplified physics? Because if I understand this issue correctly I don't need any complex car physics to add unit behaviour like in those games.
I am searching for a simple tutorial how to add arcade car physics for my game.
Exactly same user units behaviour i found in next games:
Tank Hero: Laser Wars
Death Worm:
Video: http://www.youtube.com/watch?v=tbJbvPwYT_I
Any good tutorials with simplified physics? Because if I understand this issue correctly I don't need any complex car physics to add unit behaviour like in those games.
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