Monday, May 27, 2013

Are there any better books for Isometric game development than "Isometric Game Programming with DirectX"?

Are there any better books for Isometric game development than "Isometric Game Programming with DirectX"?

I have gone through the entire book (Part 2, the Isometric parts that are actually usable.) but was wondering if there are any more books on Isometric Game Programming that may cover more/better ground than this older book.
Read: "Isometric Game Programming w/ DirectX 7.0"
The book covers creating a tile system, tile walking, smooth movement between tiles, a MouseMap to keep track of what specific tile the mouse is on, and a scroller to both render only the tiles that are visible and move the "camera" around the larger world. All using a 2D array that is the world Array[X][Y].
Anything that goes beyond this for isometric RPG's is appreciated as a reference.
Thank you for any references.

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